Updates Patch Notes - Bug Fixes & Updates
#1

Patch Notes - Bug Fixes & Updates



Databases
  • Ammo packs daily reward now supports players with Valve ID
  • Ammo packs, zombie class selection and human class selection now supports players with Valve ID
  • Optimised methods for Steam ID and Valve ID detection
  • Optimised methods for player data storing, saving and loading
  • Optimised database tables for ammo packs daily rewards and player statistics

Admin Commands (Testing Purposes)
  • Last zombie can be turned into a human, a survivor or a sniper if there are no players
  • Last human can be turned into a zombie or a nemesis if there are no players
  • Nemesis can be turned into a human, a survivor or a sniper if there are no players
  • Survivor can be turned into a zombie or a nemesis if there are no players

As a result, admin menus will also be affected by the mentioned update to admin commands because of the mechanics of admin menus

Barricades
  • Fixed bug where barricades could be planted on round end
  • Fixed bug where barricades placed and limit are not reset correctly

Barricades will be completely removed on round end and no barricades will be on the map on round start. Barricades will still be plantable before game mode starts

Lasermines
  • Fixed bug where lasermines could be planted on round end
  • Fixed bug where lasermines placed and limit are not reset correctly

Lasermines will be completely removed on round end and no lasermines will be on the map on round start. Lasermines will still be plantable before game mode starts

Zombie Classes
  • Classic Zombie
    • Speed decreased from 0.85 (212.5 unit/s) to 0.80 (200.0 unit/s)
    • Knockback decreased from 1.00 to 0.90

  • Raptor Zombie
    • Health decreased from 1200 to 1100
    • Speed decreased from 1.25 (312.5 unit/s) to 1.20 (300.0 unit/s)
    • Knockback increased from 1.14 to 1.20

  • Fat Zombie
    • Health increased from 3700 to 4000
    • Speed increased from 0.69 (172.5 unit/s) to 0.75 (187.5 unit/s)
    • Gravity increased from 1.14 (912) to 1.20 (960)

  • Climber Zombie
    • Health decreased from 1100 to 1000
    • Gravity increased from 0.94 (752) to 1.00 (800)

Game Modes
  • Biohazard Icon
    • Green colour for Infection and Multiple Infection modes
    • Yellow colour for Swarm and Sniper modes
    • Red colour for Nemesis and Ultimatum modes
    • Blue colour for Survivor mode
    • Pink colour for Plague mode
    • Gray colour for Armageddon mode

  • Allowed respawn as a zombie in Swarm mode

Game Modes
  • Lasermines
    • Players will be given two lasermines per purchase
    • Cost increased from 30 ammo packs to 65 ammo packs

  • Barricades
    • Cost increased from 30 ammo packs to 45 ammo packs

  • Golden AK47
    • Cost increased from 55 ammo packs to 60 ammo packs

  • Golden Deagle
    • Cost increased from 30 ammo packs to 35 ammo packs

  • Fire Bomb
    • Fixed description error, now it will appear as "Sets zombies on fire"
    • Cost decreased from 10 ammo packs to 7 ammo packs

  • Frost Bomb
    • Fixed description error, now it will appear as "Freezes zombies"
    • Cost increased from 10 ammo packs to 20 ammo packs

  • Flare
    • Fixed description error, now it will appear as "Some light"

  • AWP Magnum Sniper
    • Cost increased from 10 ammo packs to 25 ammo packs

  • M249 Para Machinegun
    • Fixed description error, now it will appear as "Lots of ammo"
    • Cost increased from 10 ammo packs to 20 ammo packs

  • Nightvision
    • Cost decreased from 25 ammo packs to 18 ammo packs

  • Zombie Madness
    • Changed description from "Immunity to attacks" to "Invulnerability"

  • Unlimited Clip
    • Cost increased from 45 ammo packs to 50 ammo packs

Since zombie madness makes player immune to lasermine attacks, player attacks and to being set on fire or being frozen, this description is more fit and makes more sense, as invulnerable means impossible to harm or damage


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#2
Confirmation: Everything in the server works according to patch notes - 22-11-2018
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