Updates Patch Notes - Maintenance & New Items
#1

Patch Notes - Maintenance & New Items



Effects
  • Sound Effects:
    • Added human idle sounds that will randomly play every 50 - 75 seconds
    • Added last human idle sounds that will randomly play every 50 - 75 seconds (Different sounds)

Human idle sounds and last human idle sounds have been added to make it easier for zombies to find humans, this is intended for balance purposes
  • Weapon HUD Effects (Credits: @Amelia):
    • Added zombie claw HUD effect to weapon list

Zombie Classes
  • Climber Zombie:
    • Updated methods for plugin and zombie class registration
    • Updated hamsandwich forward registration to support the latest hamsandwich module
    • Updated plugin functionality, and enhanced methods for detecting zombie, nemesis and current class

  • Smoker Zombie (Credits: @Amelia):
    • Updated method for tongue think
    • Updated calculations for colour change of the tongue

Human Classes
  • Classic Human:
    • Max speed increased from 1.00 (250.0 unit/second) to 1.05 (262.5 unit/second)
    • Gravity decreased from 1.00 (800) to 0.95 (760)

This modification is intended for balance purposes for a better Zombies vs Humans experience

Extra Items
  • Nightvision:
    • Code optimistaion and unnecessary codes removed
    • Updated nightvision toggle off effects
    • Updated nightvision colour setting method
  • Zombie Madness:
    • Frost bomb effect will now be removed on activation and become immune to frost bombs
    • Fire bomb effect will now be removed on activation and become immune to fire bombs
    • Cost increased from 35 ammo packs to 45 ammo packs

This is intended so players do not lose ammo packs pointlessly and waste their zombie madness limit and duration
  • T-Virus:
    • Increased purchase limit per round from 2 times to 5 times
  • NEW! Reflector (Credits: @Amelia):
    • Reflects 2% of damage dealt
    • Damage reflected is done to each individual attacker
    • Item cost is set to 15 ammo packs

Testing Notes:
  • This item should should noticeably reflect small amount of damage to humans
  • Last attacker to a zombie with reflector item should die and that zombie gets the frag
  • Item should not be visible for humans, and should reset when a zombie becomes a human

ATTENTION! If you notice bugs, please report on this thread
  • NEW! Small Medkit (Credits: @Amelia):
    • +10 HP per second for 5 seconds
    • Item cost is set to 10 ammo packs

Testing Notes:
  • This item should display effects
  • Max health regenerated should only be 50 HP

ATTENTION! If you notice bugs, please report on this thread
  • NEW! Large Medkit (Credits: @Amelia):
    • +20 HP per second for 5 seconds
    • Item cost is set to 25 ammo packs

Testing Notes:
  • This item should display effects
  • Max health regenerated should only be 100 HP

ATTENTION! If you notice bugs, please report on this thread

Thanks to @Zakariabycp and @Foxes for testing out most features of this update


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#2
(12-22-2018, 02:31 PM)Outlaw Monkie Wrote:
  • Weapon HUD Effects (Credits: Nani):
    • Added zombie claw HUD effect to weapon list

when ur a human , u can see the hud of that zombie hand , so fix it Smile
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#3
(12-22-2018, 04:20 PM)Foxes Wrote:
(12-22-2018, 02:31 PM)Outlaw Monkie Wrote:
  • Weapon HUD Effects (Credits: Nani):
    • Added zombie claw HUD effect to weapon list

when ur a human , u can see the hud of that zombie hand , so fix it Smile

Confirmed.

This bug will be fixed next patch, thank you.
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